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Points Only: Only 1 color and 1 alpha value per listed polygon point.
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Depending on the Vertex Color tag’s Vertex Colors setting, the difference will be as follows: In this mode, colors will be displayed per vertex. The vector coordinates of the Normals of an object to which a Normal tag is assigned can be displayed (arranged according to polygons). If you are in N-Gons mode, the index number of each polygon and n-gon corner point is displayed. The value for a point ranges from 0 to 1. If you are in Vertex Map mode, the weighting values for the points are shown. W, W, W, W: are the W coordinates of the corner points of a polygon.V, V, V, V: are the V coordinates of the corner points of a polygon.U, U, U, U: are the U coordinates of the corner points of a polygon.In UVW mode, the UVW coordinates of the polygons of the object are displayed as follows: A, B, C, D correspond to the respective index numbers of the three (or four) corner points of the polygon. If you are in Polygon mode, the index number of each corner point is displayed, as follows. If C and D are identical, Cinema 4D interprets the polygon as a triangle. Y-> Z->: is the position of the end of any right tangent.X Y Z: show the coordinates of the respective point in the object coordinate system.No units are displayed the unit of measurement is selected in the preferences and is assumed here. If the selected object is a Bezier Spline, the tangent values are shown also. In Point mode, the coordinates of the selected object’s points are shown in the Structure manager. The same will happen if you click on an element in the first column. For example, if points are shown in the Structure manager, select the Points tool from the left toolbar.ĭepending on the mode selected, Cinema 4D will automatically switch to the respective/fitting component mode. If you want the elements selected in the Structure manager to be shown in the viewport also, you must change to the appropriate tool. For example, you can process points in the Structure manager while working on polygons in the viewport. Welcome to BodyPaint 3D.Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3DĪll modes operate independently of the tool that you are using in the viewport. And I promise you, by the end of it, you will all be very happy individuals. Anyway, let's move on and see an overview of what we will learn in this course. For everything else in life, I'm not, as the universe is quite a spectacular place and many unexpected things happen from time to time. Now, the last statement, I'm pretty sure, but the first two, I am definite. Some people say that they have been abducted by aliens. Some people say that BodyPaint doesn't work. Now, some people say that BodyPaint is difficult. Sounds simple, but when you start using it, you will understand. Yes, we know, but what is BodyPaint? Seriously, BodyPaint is just a set of CINEMA 4D tools and layouts that allow us to deal with texture placements, 3D painting, and other stuff. But what is BodyPaint? Well, BodyPaint is CINEMA 4D. In this epic tutorial, we will learn BodyPaint 3D.